The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere they see fit. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang. The original version of Call of Cthulhu was one of the very first horror RPGs ever made, coming out just a few years after the first edition of Dungeons & Dragons made its debut.
A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. A classic horror roleplaying game based on the Cthulhu mythos Call of Cthulhu will have investigators exploring all sorts of dangerous locales. Also, you will find information on “the Pulps” themselves and the 1930s era, when America was in the grip of the Great Depression and on the road to World War II. Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes-ready to take on the villainous machinations of the Cthulhu Mythos! With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. Calling All Heroes! It’s Time To Take the Fight to Cthulhu!